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06 / On the horizon

ToU / TSOS

Two games colliding. One world taking shape.

Tales of Underhollow prototype showing the complete Broken Crossing play table, with an elevated hex arena and a three-step movement preview.

Two games colliding. One world taking shape.

Tales of Underhollow and TSOS are finding their way into one another. Both belong to Eota: a world of disputed histories, ambitious Houses, and people whose choices leave something behind. One brings the close-up tension of the tabletop. The other asks what happens when the story carries on across generations.

An MMORPG Simulation of the Future

That is the destination: a living world where a desperate encounter and the fate of a House belong to the same history. Adventure, conflict, building, inheritance. People with their own lives, and consequences that can outlast the person who set them in motion. The two games are colliding around that possibility.

It starts with the next move

For now, the work is close enough to touch. The 2013 tabletop foundations are becoming a digital play table: an elevated hex arena, contextual actions, and previews that show what a choice could do before you commit. A route across a broken crossing. An opening beside an opponent. A shove that turns height into consequence. Small encounters are where the larger ambition has to earn its keep.

From the play table · October 2026

A few moves toward something larger.

Current prototype captures. Select an image to inspect the full table.

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